UDK SCI-FI INTERIOR SCENE

UDK - 2010







Personal work in progress project of a sci-fi interior environment rendered in UDK.

The scene is built up using two 1024x1024px textures (each including normal map, diffuse and specular/glossiness) and one 256x512px diffuse/opacity and specular for the glass. The pixel denisty is aproximately 128px/m in the whole scene.