BIONIC COMMANDO

GRIN/Capcom - X360/PS3/PC - 2009

Position: ENVIRONMENT ARTIST
- Creating world objects such as buildings and terrain as well as dynamic objects.
- Environment lighting and atmosphere.
- Level art/composition.

» www.bioniccommando.com

BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO In the park areas I've made most rocks and ground parts, a set of more expensive looking buildings, roads and monorail parts.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO The mall seen in the left screenshot and all of it's base parts including shops, elevators, and flower beds were made by me.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO I made all rocks in the game, they are used most heavily in the fissure and park areas. Here you can see parts of the fissure levels where I've also been involved a lot with level art passing.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO The subway station seen in these screenshots was made to fit with the fissure rock parts. All parts of the subway and some of the signs, lights and all debris were made by me. I also helped out with lighting on this particular level.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO These screenshots shows the harbour part where I made most buildings, all backdrop as well as bridges, walkways, roof- and wall-addons.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO The industrial parts of the game share parts from the harbour areas but also includes more small sets of roof and wall ventilations, pipes and cisterns made by me.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO The first two screenshots are from a boss level where I made all parts getting some help in the mockup stage. To the right is a screenshot from a city area including roads, debris and trusses made by me.


BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO These are ingame screenshots from a few of the building parts, smaller props and backdrop I've made.

For some texture size references: A typical building set contains of 2x512px + 1x256px(or 512px) textures. The set of roof addons and props seen in the top of the middle screenshot are sharing 2x256px textures. This is just a small part of my work in Bionic Commando.

GHOST RECON ADVANCED WARFIGHTER 2

GRIN/Ubisoft - PC - 2007

Position: TEXTURE ARTIST
- Creating environment textures.
- Working with terrain meshes.
- Creating props and prop textures.

» www.ghostrecon.com

GHOST RECON ADVANCED WARFIGHTER 2 GHOST RECON ADVANCED WARFIGHTER 2

GHOST RECON ADVANCED WARFIGHTER

GRIN/Ubisoft - PC - 2006

Position: LEVEL DESIGNER
- Creating levels for single and multiplayer.
- Involved in landscape creation.

» www.ghostrecon.com

GHOST RECON ADVANCED WARFIGHTER GHOST RECON ADVANCED WARFIGHTER

UNPUBLISHED PROJECT

GRIN

Position: ENVIRONMENT ARTIST
- Creating environments working closely with concept artists.

UNPUBLISHED PROJECT UNPUBLISHED PROJECT UNPUBLISHED PROJECT UNPUBLISHED PROJECT UNPUBLISHED PROJECT UNPUBLISHED PROJECT In these screenshots I created an early vision of a fortress, the design was changed a lot during the progress and I was constantly working closely with concept artists.


TEXTURES

A selection of private or side project textures

This is some of my texture work, made generally for Quake IV or the Source engine. They are rendered on a plane surface with normal, specular and diffuse maps applied.

Click images to get a closer look (will be displayed in a pop-up window).
Most of the work here is quite old by now.

Texture sets for download:

PK01 - preview image
» Quake IV version
» Source version

Ancient collection - preview image
» Ancient collection (older textures package)

TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES TEXTURES

PROPS

A selection of private or side project models

A few environment models (props) to be used in the Source engine.
Click the left image for textured renders and the right for untextured smooth shaded renders (will be displayed in a pop-up window).
These pieces are not up to date either.

PROPS PROPS PROPS PROPS PROPS PROPS PROPS PROPS