BIONIC COMMANDO
GRIN/Capcom - X360/PS3/PC - TBA
Position: ENVIRONMENT ARTIST
- Creating world objects such as buildings and terrain as well as dynamic objects.
- Environment lighting and atmosphere.
- Level art/composition.
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www.bioniccommando.com
Officially released screenshots.
Copyright © 2007-2009 Capcom Entertainment, Inc. All rights reserved.
GHOST RECON ADVANCED WARFIGHTER 2
GRIN/Ubisoft - PC - 2007
Position: TEXTURE ARTIST
- Creating environment textures.
- Working with terrain meshes.
- Creating props and prop textures.
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www.ghostrecon.com
Copyright © 2006-2007 Ubisoft Entertainment. All Rights Reserved.
GHOST RECON ADVANCED WARFIGHTER
GRIN/Ubisoft - PC - 2006
Position: LEVEL DESIGNER
- Creating levels for single and multiplayer.
- Involved in landscape creation.
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www.ghostrecon.com
Copyright © 2005-2006 Ubisoft Entertainment. All Rights Reserved.
TEXTURES
A selection of private or side project textures
This is some of my texture work, made generally for Quake IV or the Source engine.
They are rendered on a plane surface with normal, specular and diffuse maps applied.
Click images to get a closer look (will be displayed in a pop-up window).
Most of the work here is quite old by now.
Texture sets for download:
PK01 - preview image
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Quake IV version
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Source version
Ancient collection - preview image
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Ancient collection (older textures package)
PROPS
A selection of private or side project models
A few environment models (props) to be used in the Source engine.
Click the left image for textured renders and the right for untextured
smooth shaded renders (will be displayed in a pop-up window).
These pieces are not up to date either.