BIONIC COMMANDO

GRIN/Capcom - X360/PS3/PC - TBA

Position: ENVIRONMENT ARTIST
- Creating world objects such as buildings and terrain as well as dynamic objects.
- Environment lighting and atmosphere.
- Level art/composition.

» www.bioniccommando.com

Officially released screenshots.
Copyright © 2007-2009 Capcom Entertainment, Inc. All rights reserved.

GHOST RECON ADVANCED WARFIGHTER 2

GRIN/Ubisoft - PC - 2007

Position: TEXTURE ARTIST
- Creating environment textures.
- Working with terrain meshes.
- Creating props and prop textures.

» www.ghostrecon.com

Copyright © 2006-2007 Ubisoft Entertainment. All Rights Reserved.

GHOST RECON ADVANCED WARFIGHTER

GRIN/Ubisoft - PC - 2006

Position: LEVEL DESIGNER
- Creating levels for single and multiplayer.
- Involved in landscape creation.

» www.ghostrecon.com

Copyright © 2005-2006 Ubisoft Entertainment. All Rights Reserved.

TEXTURES

A selection of private or side project textures

This is some of my texture work, made generally for Quake IV or the Source engine. They are rendered on a plane surface with normal, specular and diffuse maps applied.

Click images to get a closer look (will be displayed in a pop-up window).
Most of the work here is quite old by now.

Texture sets for download:

PK01 - preview image
» Quake IV version
» Source version

Ancient collection - preview image
» Ancient collection (older textures package)

Textures Textures Textures Textures Textures Textures Textures Textures Textures Textures

PROPS

A selection of private or side project models

A few environment models (props) to be used in the Source engine.
Click the left image for textured renders and the right for untextured smooth shaded renders (will be displayed in a pop-up window).
These pieces are not up to date either.

Props Props Props Props Props Props Props Props